Night Out

Fireplace
The flames roar to life.

Mission
"Pale moonlight.

Touch - no heat.

Vampires flock,

Find out why."

Intel
Dancing vampires won't notice your presence - unless you shoot them.

*Vampires*
Tall undead, said to be formed by betrayal from a lover. They are much more dangerous than zombies - I'll have to make sure that every shot counts.

Mirror
"Look upon your reflection," said the fireplace, "and remember you are different. You are not undead."

Case file notes
The Vampires are running a club, find out why.

Gameplay
The mission begins with the player outside of a nightclub, Dusk til Dawn. An opening cutscene shows a vampire arguing with some remaining zombies, possible Kingz survivors, over if the Reaper is coming. The stage has a basement, ground floor, first floor, and small second floor, along with roofs for each of the floors that the player can get on. The objective is to assassinate certain vampires to get the keycards they have on them, after which they player can access a safe. Once the safe is searched, the objective is complete and the player can safely retreat back to their car, ending the mission.

Safe Contents
You open the safe - there isn't much inside.

Look
There are two envelopes.

*Envelope*
The envelope contain a date two weeks from now, and an address - the address of this club. This seems important.

Envelope
The envelope is full of money - probably club earnings.

New Additions

 * A new gang, The 1000 Year Royals, appear in their first stage.
 * Though this isn't the first appearance of vampires, it is the appearance of their race-gang
 * The objective Collect Keycards is introduced.
 * Dancing vampires are won't attack the player but will notice than and attack back if provoked.